From smart apps to wearables, gamified rehab is redefining home-based therapy—making recovery more flexible, data-driven, and enjoyable.

The Future of Home-Based Prosthetic Therapy Is Gamified

For years, prosthetic therapy was something people mostly did in hospitals or rehab centers. It involved routines set by professionals, regular visits to physiotherapists, and often a long commute. But today, something new is changing the way people recover and adapt after limb loss. Something that brings therapy right into the living room—and makes it more engaging, more consistent, and in many cases, more effective.

That something is gamification.

Gamified prosthetic therapy uses digital tools, motion sensors, and interactive feedback to turn physical rehab into a focused, motivating experience that feels less like work and more like play. It combines what we know about movement and healing with what we’ve learned from video games and interactive technology. The result? Therapy that feels exciting, purposeful, and surprisingly fun.

At Robobionics, we’ve always believed recovery should empower people—not wear them down. With gamified rehab, users are reclaiming their bodies, their confidence, and their daily lives on their own terms. And they’re doing it from the comfort of home.

There’s something deeply powerful about healing in your own space. After limb loss, life becomes uncertain. Even stepping out of the house can feel like a major challenge. Hospitals and clinics, while necessary, can also feel sterile, rushed, or intimidating. Many people—especially older users—feel anxious or self-conscious when performing rehab in front of others. That emotional discomfort can slow down recovery.

Why the Shift to Home-Based Therapy Matters More Than Ever

The Comfort of Home Changes Everything

There’s something deeply powerful about healing in your own space. After limb loss, life becomes uncertain. Even stepping out of the house can feel like a major challenge. Hospitals and clinics, while necessary, can also feel sterile, rushed, or intimidating. Many people—especially older users—feel anxious or self-conscious when performing rehab in front of others. That emotional discomfort can slow down recovery.

Home-based therapy changes that entirely. When you’re in your own room, wearing your own clothes, surrounded by familiar sights and sounds, your mind relaxes. You’re not distracted by other patients or time pressure. You can go at your own pace. You’re more open to trying, failing, and trying again. And when therapy becomes something you choose to do in your own time—not something you’re forced to attend—you’re far more likely to stay consistent.

Gamified rehab builds on this freedom. It turns therapy into a task you look forward to rather than a burden. Whether it’s a ten-minute challenge after breakfast or a guided session in the evening, users start treating therapy like a daily habit—just like brushing teeth or walking the dog. It becomes part of life, not apart from it.

Technology Is Finally Ready for the Living Room

A few years ago, home-based rehab technology was still clunky, expensive, and hard to set up. Many systems required special hardware, trained supervision, or a constant internet connection. But today, things have changed. Devices have become smaller. Sensors are smarter. Interfaces are easier to use. Even basic smartphones or tablets can now run interactive rehab programs that are as effective as in-clinic tools.

Some platforms use cameras to track movement. Others use wearable sensors that attach directly to the prosthetic or the limb. These tools provide instant feedback on range of motion, speed, balance, and control. Users see their performance in real time, which helps them understand how their body is changing with each session. And more importantly, they don’t need anyone else in the room to do it.

This kind of independence is a game changer—especially for users in smaller towns or remote areas of India where regular access to rehab centers is limited. Now, with just a screen and a bit of space, they can follow a personalized rehab plan at home. And as confidence grows, they often push themselves further than they would in a clinical setting.

Engagement Is the Missing Link in Traditional Rehab

Let’s be honest—most traditional rehab routines are hard to stick to. The exercises are often repetitive, slow, and boring. You’re asked to do the same movement again and again, without much feedback, and with little variation. Over time, motivation fades. Sessions are skipped. Progress slows.

Gamified rehab fixes this by giving users a reason to come back every day. The reason isn’t fear of a missed appointment or pressure from a therapist—it’s curiosity. It’s challenge. It’s fun.

Think about what makes games so addictive. They give you goals. They reward small wins. They adjust difficulty as you improve. They show progress visually and immediately. These same principles are used in gamified therapy. The user might be playing a simple game that involves lifting their arm to “catch” stars on the screen. But behind the scenes, the game is improving shoulder control, joint awareness, and strength. And because the experience feels playful, the user stays focused—and returns the next day ready to beat their score.

This kind of engagement is more than entertainment. It creates a loop of motivation, effort, and reward. That loop is what drives real, lasting recovery.

Family Support Grows Stronger at Home

Another quiet strength of home-based gamified rehab is the way it brings families into the healing process. In clinics, therapy happens behind closed doors. At home, everyone can be part of it—even in small ways.

We’ve seen grandparents being cheered on by their grandchildren as they “level up” in a rehab game. Spouses helping with sensor setup or joining in the session for fun. Adult children tracking their parent’s progress through a mobile app and offering words of encouragement. These small moments build emotional bonds—and emotional support is one of the strongest predictors of rehab success.

When recovery is visible, when it’s celebrated daily, the person going through it feels seen. They feel less alone. And that sense of connection builds strength that no machine or software ever could.

Gamified therapy doesn’t isolate people—it includes them. It brings recovery into the heart of the home.

One of the biggest challenges in any long-term therapy is staying motivated. The beginning of rehab is usually full of energy—users are determined, optimistic, and ready to work hard. But as the weeks go by, progress can slow down. Exercises start to feel repetitive. Results feel too far away. And when you don’t see or feel immediate improvement, it’s easy to lose interest.

How Gamification Boosts Long-Term Results in Home-Based Rehab

Making Motivation Sustainable Through Small Daily Wins

One of the biggest challenges in any long-term therapy is staying motivated. The beginning of rehab is usually full of energy—users are determined, optimistic, and ready to work hard. But as the weeks go by, progress can slow down. Exercises start to feel repetitive. Results feel too far away. And when you don’t see or feel immediate improvement, it’s easy to lose interest.

Gamified rehab understands how motivation actually works. It doesn’t rely on willpower alone. Instead, it creates small moments of success that happen every day. These are called “micro-rewards.” Each time you complete a movement correctly, beat a score, or unlock a new level, your brain receives a small boost of satisfaction. That’s not just emotional—it’s chemical. Your brain releases dopamine, a natural feel-good signal, every time you achieve something meaningful.

The best part? These rewards aren’t tied to perfection. You don’t need to be the fastest or strongest. You just need to show up and try. The game recognizes effort, not just results. That’s what keeps users coming back day after day, even when progress is slow.

This steady motivation is what leads to real recovery. Not giant leaps, but quiet, consistent steps taken daily—each one building on the last.

How Adaptive Difficulty Creates the Perfect Challenge

If rehab is too easy, it gets boring. If it’s too hard, it becomes frustrating. Either way, users tend to disengage. That’s a problem in traditional rehab programs, where the pace is often fixed. Users are asked to repeat the same exercises over and over, even if they’ve outgrown them—or they’re pushed too quickly into difficult movements they’re not ready for.

Gamified rehab solves this with adaptive difficulty. The system watches your performance and adjusts automatically. If you’re improving quickly, the game offers tougher challenges. If you’re struggling, it gently eases up and gives you simpler tasks to rebuild confidence. This creates a “just right” zone of difficulty, where you feel challenged but not overwhelmed.

This tailored pacing helps users stay in what’s known as the flow state—a mental zone where focus is high, distractions fade, and time seems to pass quickly. It’s the same zone athletes talk about when they’re in peak performance. And it’s the same zone where healing happens fastest, because both the body and brain are completely engaged.

We’ve seen users at Robobionics make remarkable gains simply because the challenge matched their ability at the right time. No more plateaus. No more burnout. Just steady, satisfying progress.

Building New Habits That Outlast the Game

Any recovery plan, no matter how advanced, is only useful if people stick with it. And that’s where gamification works its quiet magic. It doesn’t just make rehab enjoyable—it helps users build a routine that lasts.

Games are designed to be habit-forming. They include reminders, daily challenges, streaks, and goal-setting features. These aren’t random—they’re based on behavioral science. Each element is designed to turn a short-term activity into a long-term routine. And when you apply that structure to home-based rehab, you get the same effect.

Users begin associating therapy with something rewarding. They create a rhythm—maybe it’s right after breakfast or before their evening tea. The screen lights up, the music starts, and the day’s session begins. And because the session is short, interactive, and rewarding, it doesn’t feel like a burden. It becomes a natural part of the day.

Eventually, even without the game, the body remembers what it learned. Movements feel smoother. Balance becomes easier. Confidence returns. The habits remain—even after the rehab platform is turned off.

Creating Measurable Progress That Feels Personal

One of the problems with traditional rehab is that progress often goes unnoticed. You might do the same exercise for weeks, but unless someone measures you with a stopwatch or tape, it’s hard to know if you’re improving. That makes it easy to feel stuck, even when you’re not.

Gamified therapy solves this by tracking everything in real time. Range of motion, reaction time, speed, balance, strength—each session creates data that shows exactly how far you’ve come. And because the results are shown visually—like progress bars, graphs, or scores—they’re easy to understand at a glance.

This creates a feeling of ownership. Users can say, “Last week I could only reach this far, but now I’m doing more.” That moment of recognition builds pride. It also creates motivation to push a little further. Even small improvements feel big when you can see them.

And for family members or healthcare professionals, this data is gold. It allows them to track progress, adjust care plans, and celebrate milestones with the user. No more guesswork. Just real results, shown clearly, shared with those who care.

After limb loss, one of the biggest hurdles people face isn’t just physical—it’s emotional. Many users regain their strength faster than they regain their confidence. They may be able to walk or lift again, but they hesitate. They second-guess their movements. They feel unsure in unfamiliar environments, or nervous about being seen with a prosthetic. This lack of self-belief holds them back more than any physical limitation ever could.

The Role of Gamified Rehab in Empowering Independent Living

Why Confidence, Not Just Strength, Defines Recovery

After limb loss, one of the biggest hurdles people face isn’t just physical—it’s emotional. Many users regain their strength faster than they regain their confidence. They may be able to walk or lift again, but they hesitate. They second-guess their movements. They feel unsure in unfamiliar environments, or nervous about being seen with a prosthetic. This lack of self-belief holds them back more than any physical limitation ever could.

Home-based gamified rehab addresses this quietly but powerfully. It doesn’t just train the body—it builds a sense of self-mastery. Every time a user completes a session, levels up, or moves more smoothly than the day before, something clicks inside. “I did that.” That small moment of success becomes the start of a much bigger shift—where users begin to believe in their ability to recover, adapt, and move forward without fear.

This confidence spills over into everyday life. Suddenly, stepping outside feels doable. Taking the stairs isn’t so daunting. Cooking a meal or opening a heavy door becomes less intimidating. That’s because gamified rehab doesn’t just teach you to move—it teaches you to trust your body again.

Reclaiming Routine Through At-Home Rituals

When someone experiences limb loss, their daily rhythm is often turned upside down. Things that were once automatic—getting dressed, bathing, cleaning, working—suddenly become complicated. It’s easy to feel disconnected from your old identity. And while clinic visits can help physically, they rarely help rebuild those lost daily rhythms.

Gamified therapy at home creates a new kind of structure. It gives users a reason to start the day with purpose. Whether it’s a morning routine of five targeted movements or a calming end-of-day balance challenge, these small rituals begin to rebuild the sense of “normal.”

More importantly, they happen in the user’s own space. That’s where real independence lives—not in hospital rooms, but in bedrooms, kitchens, and front yards. By training in the same environment where real-life challenges happen, users build strength and strategy that are immediately useful. They’re not just lifting their leg for a machine—they’re training to get up from a sofa, walk to the door, and step into the world with ease.

It’s therapy with context—and that’s what makes it powerful.

Making Adaptability Part of Everyday Life

Recovery is not a straight line. There are good days, and there are hard days. Some mornings the body feels strong, others it doesn’t. Some weeks progress is fast, and other weeks it feels like you’re standing still. Traditional rehab plans rarely make space for this kind of natural fluctuation. They follow a fixed schedule. And when users fall behind or miss a session, they often feel guilty—or worse, like they’ve failed.

Gamified therapy introduces something much more forgiving: adaptability. Most systems allow users to adjust the intensity of a session based on how they feel. Feeling strong? Go for a longer challenge. Feeling tired or sore? Choose a lighter game with gentler movements. The platform responds to the user—not the other way around.

This approach teaches something essential: flexibility is part of the process. You don’t have to be perfect to make progress. You just have to keep showing up, in whatever way you can. That mindset is a gift—not just for therapy, but for life.

We’ve seen users become more patient with themselves, more creative with their routines, and more willing to adjust rather than quit. And when users know they can shape their therapy to fit their lives, rather than shape their lives around therapy, something shifts. They begin to feel in control again.

Creating a Safe Space to Experiment and Grow

Many new prosthetic users feel like they’re constantly being watched—by therapists, by family, by society. That pressure can lead to hesitation and self-doubt. In some cases, it can even prevent people from pushing their limits, because they’re afraid to “fail” in front of others.

Home-based gamified rehab removes that pressure. It creates a private, safe space to explore what the body can do. It lets users try new things without fear of judgment. And because the system responds with encouragement—not criticism—it helps users feel brave enough to keep experimenting.

That’s where real learning happens. In those small, quiet moments when no one else is watching, and the user is simply practicing, trying, adjusting, and discovering what works for them. That’s not just therapy. That’s ownership.

And when someone owns their recovery, everything changes. They move from feeling like a patient to feeling like a person in progress—capable, evolving, and ready for what comes next.

India is a country full of resilience—but also full of uneven access to healthcare. In major cities, prosthetic users often have access to world-class rehab centers, trained therapists, and modern facilities. But outside these urban hubs, in small towns and rural regions, the story changes. Many users must travel long distances to reach a clinic. Some don’t have access to a trained physiotherapist nearby. Others can’t afford the travel, or simply aren’t mobile enough to make the trip.

Why Gamified Therapy Is the Future of Prosthetic Rehabilitation in India

Solving the Access Problem in Rural and Small-Town Areas

India is a country full of resilience—but also full of uneven access to healthcare. In major cities, prosthetic users often have access to world-class rehab centers, trained therapists, and modern facilities. But outside these urban hubs, in small towns and rural regions, the story changes. Many users must travel long distances to reach a clinic. Some don’t have access to a trained physiotherapist nearby. Others can’t afford the travel, or simply aren’t mobile enough to make the trip.

This is where home-based gamified rehab becomes a game changer—not just for the user, but for India’s entire healthcare ecosystem.

All you need is a smartphone, tablet, or laptop. Some platforms run with simple motion tracking using the device’s camera. Others require a low-cost wearable sensor that can be delivered and set up at home. Once installed, the entire rehab plan runs digitally—no need for a physical therapist to be present every day.

This kind of setup is not only accessible, it’s scalable. Clinics and NGOs across the country are beginning to explore how digital rehab can reach communities that were once left out. At Robobionics, we’re actively working with partners to bring these solutions to Tier 2 and Tier 3 cities—ensuring that healing is no longer reserved for the privileged few.

Lowering the Long-Term Costs of Rehabilitation

Rehabilitation is a long journey. Even after a user gets their prosthetic fitted, the real work begins at home—learning to move naturally, strengthening muscles, improving balance. These steps take time, and when done in a traditional setting, they can be expensive. Session fees, travel costs, time off work—all of it adds up.

Gamified home rehab significantly reduces these costs.

Instead of needing 10 in-person sessions, a user might only need two or three to get started and then check in occasionally. The rest happens at home. The digital program adapts as the user improves, giving them fresh challenges and goals to meet. That means fewer clinic visits, less pressure on local therapists, and a more sustainable model for families.

This matters in a country where healthcare is often paid out of pocket. Families already facing medical expenses from surgery or trauma can now ease the burden of ongoing rehab—without compromising on results. In fact, in many cases, users improve faster at home because they’re more comfortable and more consistent.

Creating a Tech-Enabled Ecosystem of Care

India’s digital health space is booming—and gamified rehab fits perfectly into this larger transformation. With telehealth, remote diagnostics, and AI-driven platforms becoming more common, prosthetic therapy is now part of a connected ecosystem.

Imagine this: a user completes a rehab session at home. Their movement data is automatically shared with their clinician. The clinician reviews it, sees areas for improvement, and sends a message through the app with tips for the next session. The user feels guided, even though they’re miles away.

This isn’t science fiction—it’s already happening. And in the near future, that same data could be used to customize prosthetic design, detect early signs of fatigue or pain, or even offer personalized therapy playlists based on mood and energy levels. With India’s young tech-savvy population and increasing access to 4G and 5G networks, we’re uniquely positioned to lead the way in digital rehab innovation.

At Robobionics, we’re proud to be part of this shift—combining our years of prosthetic design expertise with smart technology that delivers not just products, but possibilities.

Empowering a New Generation of Self-Led Users

Traditionally, prosthetic users were expected to follow instructions passively. A doctor or therapist would tell them what to do, and they’d follow along. But today’s users want more. They want to understand their progress, set their own goals, and take control of their recovery.

Gamified rehab puts that power back in the user’s hands.

Instead of waiting for a therapist to lead the way, users can explore, challenge themselves, and measure their own improvement. They become active participants in their journey—not just patients, but partners in care. This mindset shift has far-reaching effects. It leads to better outcomes, stronger commitment, and a deeper sense of pride in every step of progress.

We’re already seeing this transformation across India—young users rebuilding careers after injury, elderly users rediscovering independence, and even children with congenital limb differences developing a positive relationship with movement thanks to playful therapy tools.

Gamified rehab is not just a trend. It’s the future of prosthetic recovery. It’s the bridge between high-quality care and real-life access. And it’s how we make recovery not just possible—but personal, powerful, and deeply human.

Rehabilitation is usually talked about in physical terms—how much strength you’ve gained, how many degrees of motion you’ve recovered, or how well you’re walking with your prosthetic. But beneath the surface, recovery also involves deep emotional work. For many users, limb loss brings grief, anxiety, frustration, and even shame. These feelings don’t always show up in the clinic—but they’re there, quietly affecting motivation, consistency, and hope.

Emotional Wellness and Gamified Rehab: Healing the Mind Alongside the Body

Why Emotional Health Is Often Overlooked in Recovery

Rehabilitation is usually talked about in physical terms—how much strength you’ve gained, how many degrees of motion you’ve recovered, or how well you’re walking with your prosthetic. But beneath the surface, recovery also involves deep emotional work. For many users, limb loss brings grief, anxiety, frustration, and even shame. These feelings don’t always show up in the clinic—but they’re there, quietly affecting motivation, consistency, and hope.

At Robobionics, we’ve seen firsthand that emotional health and physical progress go hand in hand. If someone is feeling low, they’re less likely to engage with their therapy. If they feel overwhelmed or discouraged, even the best-designed rehab program can feel impossible. This is where gamified home-based therapy offers something truly unique—it doesn’t just move the body. It uplifts the spirit.

Gamified systems create an environment of encouragement, not pressure. They offer users a place to try, fail, and try again—without judgment. That’s a powerful psychological shift. It creates safety, autonomy, and joy at a time when many users feel vulnerable or uncertain.

How Play Reintroduces Joy into a Serious Journey

The idea of “playing a game” during rehab may sound frivolous to some—but in reality, play is a serious tool for healing. It brings laughter, surprise, and lightness into a space that is often heavy. And for users adjusting to life with a prosthetic, those small moments of joy matter deeply.

Gamified therapy allows users to explore their new body without fear of judgment or failure. When a mistake is made, the system doesn’t scold—it simply resets. When progress is achieved, it celebrates—even the smallest win. These reactions may seem simple, but they feed emotional resilience. They give users the permission to enjoy their progress, instead of always measuring it against a rigid medical standard.

Even the visual and sound design of these systems often contributes to emotional comfort. Bright colors, soothing tones, familiar imagery—these small elements reduce anxiety and create a space that feels welcoming. And because it happens at home, the experience is intimate. The user is free to react, smile, struggle, or succeed on their own terms.

Rebuilding Self-Identity Through Movement

Losing a limb changes how a person sees themselves. Some users report feeling like they’ve lost not just a part of their body, but a part of their identity. They may avoid mirrors, hide their prosthetic, or withdraw socially. These emotional patterns can become barriers to recovery—ones that no amount of physical training can solve on its own.

Gamified rehab offers a chance to rebuild that identity—slowly, safely, and meaningfully.

Each session is a reminder that the user is capable. That they can learn. That they can get better. As their avatar moves across the screen, so does their self-image. They start seeing themselves not as someone recovering, but as someone growing. This shift is subtle, but it’s life-changing.

We’ve spoken to users who’ve told us, “I felt like myself again,” after a breakthrough moment in a game. Not because they achieved a major goal—but because they felt in motion. That feeling—of moving forward, not being stuck—is one of the most healing emotions a person can experience.

Creating Emotional Consistency Through Routine

When someone is going through an emotional dip—whether from physical pain, social isolation, or sheer exhaustion—routine becomes an anchor. It doesn’t solve everything, but it creates something steady to hold onto.

Gamified home therapy becomes a daily emotional checkpoint. The familiar flow of logging in, hearing the startup sound, completing a few levels—it provides structure. It offers something the user can count on, even when the rest of life feels chaotic or uncertain.

And because the experience is interactive and rewarding, it often becomes a positive outlet for stress. Instead of turning to passive distractions, users engage their bodies and minds in a focused way. The result is not only better rehab outcomes—but a stronger, calmer emotional foundation.

Gamified rehab may start with the body—but where it truly shines is in its quiet, consistent support of the whole person.

Most people don’t realize this, but every time a user moves with a prosthetic—whether it's a lift, a balance shift, or a reaction to a prompt—they’re creating valuable data. Gamified therapy platforms track that data in real time. And while it may just look like points, scores, or range-of-motion feedback on screen, underneath it lies a goldmine of insight.

Data-Driven Insights: How Gamified Rehab Is Shaping the Next Generation of Prosthetics

Every Movement Tells a Story

Most people don’t realize this, but every time a user moves with a prosthetic—whether it’s a lift, a balance shift, or a reaction to a prompt—they’re creating valuable data. Gamified therapy platforms track that data in real time. And while it may just look like points, scores, or range-of-motion feedback on screen, underneath it lies a goldmine of insight.

This is not just helpful for tracking progress. It’s the beginning of a larger shift: prosthetics that adapt to you.

At Robobionics, we’re moving toward a future where the data from home-based therapy doesn’t end with the session. It becomes part of a feedback loop—one that allows prosthetic designers, engineers, and therapists to build smarter, more personalized solutions for each individual user.

From Therapy Data to Custom Device Tuning

In the past, prosthetic design was based on static measurements—limb length, socket fit, pressure points. Adjustments were made only during clinic visits, usually after discomfort or complications appeared. But with gamified rehab, we now have access to real-world movement patterns.

For example, if a user consistently struggles with wrist rotation in their home sessions, or their grip force timing is delayed during interactive games, that tells us something. It shows us how the prosthetic is performing under real conditions—not just in a test lab or during a brief fitting session.

Using this data, we can fine-tune device settings remotely. Some smart prosthetics even allow live software updates, meaning the device can evolve with the user. As they get stronger, faster, or more precise, their prosthetic can adapt accordingly.

This kind of responsive tuning wasn’t possible before. But now, gamified home therapy is becoming the gateway to truly dynamic prosthetic performance.

Enabling Predictive Support Through Behavioral Patterns

Over time, rehab data builds patterns. It shows us when a user tends to perform best (morning or evening), how often they complete sessions, which movements are improving, and where progress has stalled. This allows therapists and designers to be proactive rather than reactive.

Let’s say a user’s motion range has started declining slightly over two weeks. Maybe they’re avoiding certain actions. That’s a flag—not just for therapy, but for prosthetic adjustment, comfort evaluation, or even emotional check-ins. The system can suggest changes, notify a clinician, or recommend new exercises before the issue becomes serious.

This ability to anticipate challenges is huge—especially for users in remote areas or those without regular in-person checkups. It turns rehab platforms into early warning systems, helping maintain long-term comfort, safety, and efficiency.

Designing Future Prosthetics Based on Collective Rehab Intelligence

Beyond individual insights, gamified platforms offer something just as valuable on a larger scale: collective intelligence. As more users participate in home-based therapy, anonymized data starts to show global trends—what movements are hardest for people with below-elbow amputations, what games lead to faster grip control, or how bionic hand users respond to force-feedback environments.

This kind of aggregate data helps designers improve future devices for everyone. Instead of guessing what users need, we can know. We can prioritize features that have proven effective in real-world use. We can phase out design flaws that show up across many cases.

It’s a feedback loop where the user’s daily effort isn’t just personal progress—it’s a contribution to the future of prosthetic innovation.

Closing the Loop: From Rehab to Innovation and Back Again

In traditional prosthetic care, the device and the therapy were often separate. You’d get fitted, then go to a therapist, then come back for adjustments. That process was slow, disconnected, and often frustrating for users.

Now, thanks to gamified rehab and intelligent data systems, we’re closing that loop. Therapy is data. Data feeds design. Design improves function. And better function makes therapy more effective.

We’re entering a new era of prosthetic care—one where your movements today help shape the tools of tomorrow. And at Robobionics, we’re proud to be leading this shift—not just as makers of prosthetics, but as builders of a smarter, more connected future for every user.

Conclusion

Rehabilitation doesn’t have to feel clinical, cold, or exhausting. It doesn’t need to pull people away from their homes, disrupt their routines, or rely on outdated models of progress. The world has changed—and prosthetic therapy must change with it.

Gamified, home-based rehab brings everything full circle. It meets people where they are, on their terms, and at their pace. It turns recovery into a daily rhythm, not a distant appointment. And most importantly, it does something traditional therapy rarely does—it brings joy into healing.

From building sharper focus and motor control, to restoring confidence, to empowering real independence, gamified therapy works across every layer of recovery. It makes movement meaningful. It connects users to their bodies again. And it creates a clear, measurable, and deeply human path forward.

At Robobionics, we believe this isn’t just a better way—it’s the way forward. As more users across India and beyond embrace the power of home-based digital rehab, we’ll see a new generation rise—one that’s stronger, more self-led, and more connected to their own growth than ever before.

The future of prosthetic therapy isn’t coming. It’s already here. And it’s gamified.

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REFUNDS AND CANCELLATIONS

Last updated: November 10, 2022

Thank you for shopping at Robo Bionics.

If, for any reason, You are not completely satisfied with a purchase We invite You to review our policy on refunds and returns.

The following terms are applicable for any products that You purchased with Us.

Interpretation And Definitions

Interpretation

The words of which the initial letter is capitalized have meanings defined under the following conditions. The following definitions shall have the same meaning regardless of whether they appear in singular or in plural.

Definitions

For the purposes of this Return and Refund Policy:

  • Company (referred to as either “the Company”, “Robo Bionics”, “We”, “Us” or “Our” in this Agreement) refers to Bionic Hope Private Limited, Pearl Haven, 1st Floor Kumbharwada, Manickpur Near St. Michael’s Church Vasai Road West, Palghar Maharashtra 401202.

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You are entitled to cancel Your Service Bookings within 7 days without giving any reason for doing so, before completion of Delivery.

The deadline for cancelling a Service Booking is 7 days from the date on which You received the Confirmation of Service.

In order to exercise Your right of cancellation, You must inform Us of your decision by means of a clear statement. You can inform us of your decision by:

  • By email: contact@robobionics.store

We will reimburse You no later than 7 days from the day on which We receive your request for cancellation, if above criteria is met. We will use the same means of payment as You used for the Service Booking, and You will not incur any fees for such reimbursement.

Please note in case you miss a Service Booking or Re-schedule the same we shall only entertain the request once.

Conditions For Returns

In order for the Goods to be eligible for a return, please make sure that:

  • The Goods were purchased in the last 14 days
  • The Goods are in the original packaging

The following Goods cannot be returned:

  • The supply of Goods made to Your specifications or clearly personalized.
  • The supply of Goods which according to their nature are not suitable to be returned, deteriorate rapidly or where the date of expiry is over.
  • The supply of Goods which are not suitable for return due to health protection or hygiene reasons and were unsealed after delivery.
  • The supply of Goods which are, after delivery, according to their nature, inseparably mixed with other items.

We reserve the right to refuse returns of any merchandise that does not meet the above return conditions in our sole discretion.

Only regular priced Goods may be refunded by 50%. Unfortunately, Goods on sale cannot be refunded. This exclusion may not apply to You if it is not permitted by applicable law.

Returning Goods

You are responsible for the cost and risk of returning the Goods to Us. You should send the Goods at the following:

  • the Prosthetic Limb Fitting Centre that they purchased the product from
  • email us at contact@robobionics.store with all the information and we shall provide you a mailing address in 3 days.

We cannot be held responsible for Goods damaged or lost in return shipment. Therefore, We recommend an insured and trackable courier service. We are unable to issue a refund without actual receipt of the Goods or proof of received return delivery.

Contact Us

If you have any questions about our Returns and Refunds Policy, please contact us:

  • By email: contact@robobionics.store

TERMS & CONDITIONS

Last Updated on: 1st Jan 2021

These Terms and Conditions (“Terms”) govern Your access to and use of the website, platforms, applications, products and services (ively, the “Services”) offered by Robo Bionics® (a registered trademark of Bionic Hope Private Limited, also used as a trade name), a company incorporated under the Companies Act, 2013, having its Corporate office at Pearl Heaven Bungalow, 1st Floor, Manickpur, Kumbharwada, Vasai Road (West), Palghar – 401202, Maharashtra, India (“Company”, “We”, “Us” or “Our”). By accessing or using the Services, You (each a “User”) agree to be bound by these Terms and all applicable laws and regulations. If You do not agree with any part of these Terms, You must immediately discontinue use of the Services.

1. DEFINITIONS

1.1 “Individual Consumer” means a natural person aged eighteen (18) years or above who registers to use Our products or Services following evaluation and prescription by a Rehabilitation Council of India (“RCI”)–registered Prosthetist.

1.2 “Entity Consumer” means a corporate organisation, nonprofit entity, CSR sponsor or other registered organisation that sponsors one or more Individual Consumers to use Our products or Services.

1.3 “Clinic” means an RCI-registered Prosthetics and Orthotics centre or Prosthetist that purchases products and Services from Us for fitment to Individual Consumers.

1.4 “Platform” means RehabConnect, Our online marketplace by which Individual or Entity Consumers connect with Clinics in their chosen locations.

1.5 “Products” means Grippy® Bionic Hand, Grippy® Mech, BrawnBand, WeightBand, consumables, accessories and related hardware.

1.6 “Apps” means Our clinician-facing and end-user software applications supporting Product use and data collection.

1.7 “Impact Dashboard™” means the analytics interface provided to CSR, NGO, corporate and hospital sponsors.

1.8 “Services” includes all Products, Apps, the Platform and the Impact Dashboard.

2. USER CATEGORIES AND ELIGIBILITY

2.1 Individual Consumers must be at least eighteen (18) years old and undergo evaluation and prescription by an RCI-registered Prosthetist prior to purchase or use of any Products or Services.

2.2 Entity Consumers must be duly registered under the laws of India and may sponsor one or more Individual Consumers.

2.3 Clinics must maintain valid RCI registration and comply with all applicable clinical and professional standards.

3. INTERMEDIARY LIABILITY

3.1 Robo Bionics acts solely as an intermediary connecting Users with Clinics via the Platform. We do not endorse or guarantee the quality, legality or outcomes of services rendered by any Clinic. Each Clinic is solely responsible for its professional services and compliance with applicable laws and regulations.

4. LICENSE AND INTELLECTUAL PROPERTY

4.1 All content, trademarks, logos, designs and software on Our website, Apps and Platform are the exclusive property of Bionic Hope Private Limited or its licensors.

4.2 Subject to these Terms, We grant You a limited, non-exclusive, non-transferable, revocable license to use the Services for personal, non-commercial purposes.

4.3 You may not reproduce, modify, distribute, decompile, reverse engineer or create derivative works of any portion of the Services without Our prior written consent.

5. WARRANTIES AND LIMITATIONS

5.1 Limited Warranty. We warrant that Products will be free from workmanship defects under normal use as follows:
 (a) Grippy™ Bionic Hand, BrawnBand® and WeightBand®: one (1) year from date of purchase, covering manufacturing defects only.
 (b) Chargers and batteries: six (6) months from date of purchase.
 (c) Grippy Mech™: three (3) months from date of purchase.
 (d) Consumables (e.g., gloves, carry bags): no warranty.

5.2 Custom Sockets. Sockets fabricated by Clinics are covered only by the Clinic’s optional warranty and subject to physiological changes (e.g., stump volume, muscle sensitivity).

5.3 Exclusions. Warranty does not apply to damage caused by misuse, user negligence, unauthorised repairs, Acts of God, or failure to follow the Instruction Manual.

5.4 Claims. To claim warranty, You must register the Product online, provide proof of purchase, and follow the procedures set out in the Warranty Card.

5.5 Disclaimer. To the maximum extent permitted by law, all other warranties, express or implied, including merchantability and fitness for a particular purpose, are disclaimed.

6. DATA PROTECTION AND PRIVACY

6.1 We collect personal contact details, physiological evaluation data, body measurements, sensor calibration values, device usage statistics and warranty information (“User Data”).

6.2 User Data is stored on secure servers of our third-party service providers and transmitted via encrypted APIs.

6.3 By using the Services, You consent to collection, storage, processing and transfer of User Data within Our internal ecosystem and to third-party service providers for analytics, R&D and support.

6.4 We implement reasonable security measures and comply with the Information Technology Act, 2000, and Information Technology (Reasonable Security Practices and Procedures and Sensitive Personal Data or Information) Rules, 2011.

6.5 A separate Privacy Policy sets out detailed information on data processing, user rights, grievance redressal and cross-border transfers, which forms part of these Terms.

7. GRIEVANCE REDRESSAL

7.1 Pursuant to the Information Technology Rules, 2021, We have given the Charge of Grievance Officer to our QC Head:
 - Address: Grievance Officer
 - Email: support@robobionics.store
 - Phone: +91-8668372127

7.2 All support tickets and grievances must be submitted exclusively via the Robo Bionics Customer Support portal at https://robobionics.freshdesk.com/.

7.3 We will acknowledge receipt of your ticket within twenty-four (24) working hours and endeavour to resolve or provide a substantive response within seventy-two (72) working hours, excluding weekends and public holidays.

8. PAYMENT, PRICING AND REFUND POLICY

8.1 Pricing. Product and Service pricing is as per quotations or purchase orders agreed in writing.

8.2 Payment. We offer (a) 100% advance payment with possible incentives or (b) stage-wise payment plans without incentives.

8.3 Refunds. No refunds, except pro-rata adjustment where an Individual Consumer is medically unfit to proceed or elects to withdraw mid-stage, in which case unused stage fees apply.

9. USAGE REQUIREMENTS AND INDEMNITY

9.1 Users must follow instructions provided by RCI-registered professionals and the User Manual.

9.2 Users and Entity Consumers shall indemnify and hold Us harmless from all liabilities, claims, damages and expenses arising from misuse of the Products, failure to follow professional guidance, or violation of these Terms.

10. LIABILITY

10.1 To the extent permitted by law, Our total liability for any claim arising out of or in connection with these Terms or the Services shall not exceed the aggregate amount paid by You to Us in the twelve (12) months preceding the claim.

10.2 We shall not be liable for any indirect, incidental, consequential or punitive damages, including loss of profit, data or goodwill.

11. MEDICAL DEVICE COMPLIANCE

11.1 Our Products are classified as “Rehabilitation Aids,” not medical devices for diagnostic purposes.

11.2 Manufactured under ISO 13485:2016 quality management and tested for electrical safety under IEC 60601-1 and IEC 60601-1-2.

11.3 Products shall only be used under prescription and supervision of RCI-registered Prosthetists, Physiotherapists or Occupational Therapists.

12. THIRD-PARTY CONTENT

We do not host third-party content or hardware. Any third-party services integrated with Our Apps are subject to their own terms and privacy policies.

13. INTELLECTUAL PROPERTY

13.1 All intellectual property rights in the Services and User Data remain with Us or our licensors.

13.2 Users grant Us a perpetual, irrevocable, royalty-free licence to use anonymised usage data for analytics, product improvement and marketing.

14. MODIFICATIONS TO TERMS

14.1 We may amend these Terms at any time. Material changes shall be notified to registered Users at least thirty (30) days prior to the effective date, via email and website notice.

14.2 Continued use of the Services after the effective date constitutes acceptance of the revised Terms.

15. FORCE MAJEURE

Neither party shall be liable for delay or failure to perform any obligation under these Terms due to causes beyond its reasonable control, including Acts of God, pandemics, strikes, war, terrorism or government regulations.

16. DISPUTE RESOLUTION AND GOVERNING LAW

16.1 All disputes shall be referred to and finally resolved by arbitration under the Arbitration and Conciliation Act, 1996.

16.2 A sole arbitrator shall be appointed by Bionic Hope Private Limited or, failing agreement within thirty (30) days, by the Mumbai Centre for International Arbitration.

16.3 Seat of arbitration: Mumbai, India.

16.4 Governing law: Laws of India.

16.5 Courts at Mumbai have exclusive jurisdiction over any proceedings to enforce an arbitral award.

17. GENERAL PROVISIONS

17.1 Severability. If any provision is held invalid or unenforceable, the remainder shall remain in full force.

17.2 Waiver. No waiver of any breach shall constitute a waiver of any subsequent breach of the same or any other provision.

17.3 Assignment. You may not assign your rights or obligations without Our prior written consent.

By accessing or using the Products and/or Services of Bionic Hope Private Limited, You acknowledge that You have read, understood and agree to be bound by these Terms and Conditions.